Fascination Sobre The First Berserker: Khazan
Fascination Sobre The First Berserker: Khazan
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Isso não foi reflexo único Destes aumentos das minhas habilidades ou dos melhores Aparelhamentos do protagonista, mas sim do game realmente deter ficado menos desafiador (ou mais justo) desse ponto em diante.
A gameplay parece bem a de Nioh, ao ponto do quase parecer 1 sucessor espiritual do game. Khazan tem entrada a 3 MODOS de armas: lança, espada Colossal e empunhadura dupla utilizando espada e machado, com cada uma dessas armas tendo sua própria própria árvore por habilidades onde o jogador consegue montar builds completamente multiplos para o exatamente Genero de arma.
O game reinventa elementos centrais do universo de Dungeon & Fighter usando uma Jeito ousada e texturas realistas para criar uma experiência visual envolvente.
As with Demon's Souls, the game is a series of linear missions that you portal to via a hub, battling between each Blade Nexus (checkpoint) to open up shortcuts until you reach a final boss. Despite this soulslike structure, Khazan actually has a lot more in common with Black Myth: Wukong.
Its three weapons—a dual-wield sword and axe, a glaive-like spear, and a greatsword—each have dedicated skill trees, and its armour uses the same bonus system when equipping multiple pieces from a set.
Similarly, you can use reflection to parry normal attacks, though not every attack is parryable. It's up to you to work out which and weave that into your strategy.
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Com 1 visual visual cell shading que imita 1 anime, este game se destaca pela maneira como usa seu sistema por habilidades de modo a passar ao jogador a sensaçãeste do que este protagonista é poderoso.
Quem gosta por um souslike mais “tradicional” provavelmente nãeste vai apreciar tanto o fato de que nãeste há 1 Enorme mapa interconectado de modo a explorar.
Isso faz parecer qual parte do progresso foi jogado pelo lixo e honestamente não entendi tal decisão do “resetar” certas coisas do mapa após sair dele.
You might think that's a weird criticism considering the genre—there are more important considerations than story—but that tale is front and centre in this game and far more prominent than in your regular soulslike.
After all, Khazan has some real difficulty spikes. Especially when it wants you to engage with a new system, such as dodging and dealing with status effects, or proper parrying. Besides simple timed-deflections, Khazan uses the red unblockable attacks from Sekiro, but here you can The First Berserker: Khazan actually parry them with a counterattack to deal massive stamina damage, provided you're willing to take a risk on tricky timing.
If you're still unsure whether to pick this up, one thing I will say is the game has a very poor intro in terms of showcasing its best qualities. If in doubt, try out the demo (if it remains available up to release) and get to the Blade Phantom boss after the first couple of missions—this is the point where you'll get a sense of what it's really about and it'll all click into place if it's going to.
Despite somewhat samey missions and a flat protagonist, Khazan's combat and boss design are some of the best I've seen in a soulslike.
For those who are willing to engage, Khazan has some of the best designed bosses I've seen in a soulslike